Thursday 4 February 2016

Industry Software - Mechanical Marvel

In games design we use many different software, first they use 2D software such as Photoshop and Illustrator. Then they move onto 3D as Maya, ZBrush, Mudbox and 3DS Max. They edit with Sony Vegas Pro and Adobe Premiere. They make texture maps with XNormal.

Adobe Phtoshop

Adobe Illustrator
Autodesk Maya

Autodesk Mudbox


ZBrush


Autodesk 3ds Max


Sony Vegas Pro


Adobe Premiere


XNormal


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