In games
design we use many different software, first they use 2D software such as
Photoshop and Illustrator. Then they move onto 3D as Maya, ZBrush, Mudbox and
3DS Max. They edit with Sony Vegas Pro and Adobe Premiere. They make texture
maps with XNormal.
Adobe
Phtoshop
![](https://i.ytimg.com/vi/8tGi92-we-4/maxresdefault.jpg)
Adobe
Illustrator
![](https://upload.wikimedia.org/wikipedia/en/9/97/Adobe_Illustrator_17.png)
Autodesk
Maya
Autodesk
Mudbox
ZBrush
Autodesk
3ds Max
Sony Vegas
Pro
Adobe
Premiere
XNormal
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