Conor Rabone - BMET Games

Thursday, 4 February 2016

Lighting and Camera Angles - Mechanical Marvel



My lighting and camera angles gave me a good idea of how my rendered model would look like. this helped so that before we spend the long time rendering we can make sure we get the best look for the rendered image.


Posted by Conorhea at 06:30
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Blog Archive

  • ▼  2016 (17)
    • ▼  February (14)
      • 3D Model and Animation Timeline - Mechanical Marvel
      • Contextual Studies
      • Texture Research - Mechanical Marvel
      • Lighting and Camera Angles - Mechanical Marvel
      • Robotic Arm Finished - Mechanical Marvel
      • Work Critique - Mechanical Marvel
      • Artist Interpretation - Mechanical Marvel
      • Joint Research - Mechanical Model
      • Observational Drawings - Mechanical Marvel
      • Industry Software - Mechanical Marvel
      • Texture Map Research - Mechanical Marvel
      • Animation Artist Research - Mechanical Marvel
      • 3D Artist Research - Mechanical Marvel
      • 2D Artist Research - Ryan Winch
    • ►  January (3)
  • ►  2015 (5)
    • ►  December (3)
    • ►  November (2)
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