Conor Rabone - BMET Games

Wednesday, 3 February 2016

Texture Map Research - Mechanical Marvel

This is my texture research, I looked at diffuse, specular and normal maps. This helped me me understand how to use and where textures should be used with my model.

Posted by Conorhea at 13:02
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

About Me

Conorhea
View my complete profile

Blog Archive

  • ▼  2016 (17)
    • ▼  February (14)
      • 3D Model and Animation Timeline - Mechanical Marvel
      • Contextual Studies
      • Texture Research - Mechanical Marvel
      • Lighting and Camera Angles - Mechanical Marvel
      • Robotic Arm Finished - Mechanical Marvel
      • Work Critique - Mechanical Marvel
      • Artist Interpretation - Mechanical Marvel
      • Joint Research - Mechanical Model
      • Observational Drawings - Mechanical Marvel
      • Industry Software - Mechanical Marvel
      • Texture Map Research - Mechanical Marvel
      • Animation Artist Research - Mechanical Marvel
      • 3D Artist Research - Mechanical Marvel
      • 2D Artist Research - Ryan Winch
    • ►  January (3)
  • ►  2015 (5)
    • ►  December (3)
    • ►  November (2)
Simple theme. Powered by Blogger.